#include "ray.h"
#include "intersection.h"
#include "sphere.h"


bool Sphere::Intersect(const Ray &ray, Intersection &it)
{
	//Perform Ray Sphere intersection
}


void Sphere::ComputeBoundingBox()
{
	_bbox = BoundingBox(Vector3d(-0.5, -0.5, -0.5), Vector3d(0.5, 0.5, 0.5));
}






